Sat 06 Oct 2018 11:16:53 PM -03
Laws of Computer Programming:
1. Any given program, when running, is obsolete.
2. Any given program costs more and takes longer.
3. If a program is useful, it will have to be changed.
4. If a program is useless, it will have to be documented.
5. Any given program will expand to fill all available memory.
6. The value of a program is proportional the weight of its output.
7. Program complexity grows until it exceeds the capability of
the programmer who must maintain it.
-- fortune(6)
Subpages
Guiding principles
Suckless: future-proof, present-friendly.
- The Critical Engineering Manifesto.
- Software rot - Wikipedia, the free encyclopedia.
- The Mutt E-Mail Client: "All mail clients suck. This one just sucks less".
- The Future Programming Manifesto.
- Unix philosophy - Wikipedia, the free encyclopedia.
- KISS principle - Wikipedia, the free encyclopedia.
- suckless.org software that sucks less.
- principles - IndieWebCamp.
- Reduce, reuse, recycle:
- Reduce: favor the simplest solutions and focus attention on specific problems;
- Reuse: work from experience and favor examples of current practice;
- Recycle: encourage modularity and the ability to embed. reference.
Contributions to the agenda
Though a program be but three lines long, someday it will have to
be maintained.
-- The Tao of Programming
- Security Specs.
- Static site generation.
- Metadot to manage dotfiles along with a locally-installable applications repository.
Stuff currently being observed
I should not install a software if
I can solve my problem using:
- A terminal and the related userland.
- A text editor like
vim
. - A version control system like
git
. - A clean data format like markdown, yaml, dot or CSV.